Y’know, recently I’ve been reading a lot about LG Electronic’s comments regarding Windows Phone 7.
- LG: “Windows Phone 7 hasn’t performed as well as expected”
http://windowsphonesecrets.com/2011/01/14/lg-windows-phone-7-hasnt-performed-as-well-as-expected/?utm_source=twitterfeed&utm_medium=twitter
The quote that’s getting a lot of airplay is this one in particular:
“From an industry perspective we had a high expectation, but from a consumer point of view the visibility is less than we expected”, James Choi, marketing strategy and planning team director of LG Electronics global said.
When I first read this, something about it bothered me because I just got back from CES 2011 in Las Vegas and in perusing their booth – which incidentally, was one of the top 5 largest in the Central Hall at the Las Vegas Convention Center (it took a couple minutes to walk across it at a steady pace) – and despite allocating about 25% of their booth space to their mobile phone offerings, they had almost no floor space dedicated for their lone US entry into the Windows Phone 7 space as far as I could see.
REALLY?
To put this into perspective, the following photo is the only place that the LG Quantum was even on-display, much less available to the public to touch, try, use:
Youi’ll notice that the device on display is BEHIND GLASS. It’s also not even on. There’s no literature available and had no one near it from LG representing the device to talk to anyone about what it does. In fact, the only indicator that it RAN Windows Phone 7 as an operating system was the Windows logo on the glass and the TV ad that ran in the white screen below the logo. Naturally, there was no one interested in the phone at all since they didn’t know what it was.
To put this imbalance at CES into perspective, imagine your entire house being covered with Android phone marketing & representatives from LG talking about Android. The walls, the coffee table, the shelves, the cabinets, the windows, etc. would be covered with demos & booth staffers holding LG Vortex devices & other Android phones. Now imagine all of your family members talking to people that come through your house about the Vortex or another Android offering LG has.
Now at the same time, imagine the bathroom sink console in the guest bathroom having a Windows Phone 7 on it, but behind glass with no one around it. That’s about the extent of LG’s marketing for the device, yet they go and say, “…the visibility is less than we expected.”
Understand why I’m a little tweaked?
I HEART LG QUANTUM
Now, for the record: I LOVE THE LG QUANTUM. I have one, and it’s the first Windows Phone 7 device that I’ve owned and I don’t regret it one bit at all.
For anyone reading this, here’s why:
- KEYBOARD
It’s the only Windows Phone 7 device on AT&T with a keyboard. Done. - BATTERY LIFE
The battery life is clocked at being at/near the best of all Windows Phone 7 devices offered in any market – US or International – and on any network – AT&T or T-Mobile. - SOLID CONSTRUCTION
Despite providing a slide-out keyboard, the unit feels good in your hand with a good weight and interestingly enough, a cold, brushed metal plate protecting the battery. If the capacitive screen had Gorilla Glass like it’s bigger brother the LG Optimus 7, I’d be in hog heaven because it’d be near-indestructible. - DESIGN TOUCHES
USB connection on side, brushed metal plate on the back, large landscape keys on the keyboard, physical Windows/Start Page button. - DLNA SUPPORT
This is the unique ability to transmit stereo audio wirelessly over 802.11g to my Xbox 360 and play the music over my Bose home theatre stereo system. My new phone is a “Zune” and is now fully connected to my living room’s home audio. - EXCLUSIVE SOFTWARE
There’s one application that comes exclusively with the LG Quantum that I want to highlight and that’s “Voice-to-Text”. It’s a simple tool that allows you to speak into your phone and translate your voice to text for immediate use in a SMS Text Message, Email, Memo-to-yourself, Twitter Tweet, or Facebook Status. Yeah. Awesome. And only on the Quantum.
So LG? Amongst all the SmartTV stuff, vacuums, washing machines, prototype closet organizers, all of which had a lot more people & floor space dedicated to them… next time, y’think you might be able to spare at least ONE table for your Windows Phone 7 device with a staffer that knows something about it?
Please? Just a thought.
Posted by kurtsh 











A dream turned nightmare: Bethesda Softwork’s Fallout: New Vegas on Xbox 360
October 23, 2010UPDATE 2/2/11:
I take it back. This game is NOT rock solid but it’s doable. I’ve had the game lock up on me a dozen times now, but each time, I’ve been fortunate enough to have had a save done relatively shortly before the lock up. The lock ups require a complete power cycle on the Xbox 360.
Of course this is insane but this never happened back during Fallout 3. Really makes me wonder what these dudes at Obsidian were doing while they were busy not testing the game adequately. Again, I return to the fact that the original Fallout 3 that FO: New Vegas is based on, never had these issues.
—————-
UPDATE 10/28/10:
Well, my bad. This game has been pretty rock solid throughout with very little issues. I had one enemy visibly get stuck in a rock and upon dying disappear, meaning I couldn’t collect his loot. And I had another sequence when I attempted to save and the system froze for 10-15 seconds while I panicked… but then came back and the save apparently took.
Other than these two incidents and the whole “system freezes when you attempt to customize your character”, not much has gone wrong. I am annoyed by how the list of miscellaneous objects gets REALLY cluttered by playing cards that you find/buy. It makes navigating an already long list much more difficult. But whatever. The game’s been pretty fun so far.
I am a little disappointed that the game didn’t come out of the gate with a really cool playable environment. In the original Fallout 3, there was Vault 101 and then there was Megaton, both of which were amazing places to freely roam around and visit, with lots of valuable & functional places to enter and engage. So far FO:LV has NOT done that at all. In fact, the places I’ve been to around the Goodsprings area and the quests that lead from it are really pretty bland and unappealing. Primm & Nipton have been areas that are at least sort of interesting but other than that – not much. I suppose that’s to be expected to some degree since we are in the Mojave desert… but it doesn’t make for fun game play. I don’t think this is going to get as good reviews as the originao FO3.
—————–
UPDATE 10/23/10:
Alright. I’ve played the game pretty much all day… and having just come back from Las Vegas myself after a speaking gig at a banking convention, I have to admit: I haven’t run into any major issues since getting past the character creation issue. This game, despite my initial rage & aggravation, is wonderfully crafted with a flow so reminiscent of the original Fallout 3, it feels like Fallout: West Coast.
3 things I love: Fallout, Xbox 360, and Las Vegas… all in a single package. Yeah, my wife is gonna be a Fallout widow again for certain. DragonAge? You’re gonna have to take a backseat for another 6-9 months, assuming the DLC for F:LV is as good as that for F3.
In the meantime, check out this interview with Wayne Newton – yes, THAT Wayne Newton – that plays the Radio Las Vegas DJ on your PipBoy 2000.
VIDEO: http://www.hotbloodedgaming.com/2010/10/14/watch-wayne-newton-talk-about-the-strip-in-fallout-new-vegas-video/
—————–
Yeah, that title may be a little dramatic but it really does represent my feelings about Fallout: New Vegas, the new game release by Bethesda Softworks.
ORIGINAL POST:
Let me be clear: I ADORED FALLOUT 3. Possibly more than any other Xbox 360 I’ve ever played… and that includes the Halos, Bioshocks, Mass Effects, Half Lifes, Crackdowns, Star Wars Force Unleashed, CODs, Borderlands, Grand Theft Autos, etc. and I’ve played them ALL. I’m simply not that much of a multiplayer gamer so long-running single player games like Fallout 3 often have me reveling in delight. But none have captivated me in the same way as Fallout 3.
So you can only imagine how much I was anticipating Fallout: New Vegas!
THE NIGHTMARE BEGINS
I booted the game. A big patch is required to download. Fair enough. I let it patch and reboot the game. The opening sequence is a bit long and belabored considering all it is for the most part are stills, but I don’t mind that much. Upon selecting “new game”, there’s a cut scene introducing one to the New Vegas mythos & environment… then the beginning of a character creation sequence where you determine the look of your character.
Upon changing the “race” of my character to Asian… the game suddenly freezes. Nothing works, not even the Xbox 360 guide button. I have to stand up and power off my Xbox 360 –not that big a deal mind you, but something I haven’t had to do in a VERY long time. Not even in beta tests of pre-released games like Halo 3 that I’ve had the opportunity to participate in. No bother… maybe it was just a temporary glitch.
I reboot and start again. Again, long intro sequence. There’s apparently no autosave yet, so again, I start a “new game”. I hit the character creation sequence and change the race: Again, the game freezes/locks up requiring a complete reboot. 5 minutes into the gameplay and this thing locks up? This is getting annoying.
3rd time’s the charm right? I boot up, new game, hit character creation… locked up. F#CK. Time and time again, any attempt to create a character results in a total lock up. I spend 2 hours trying to get past this sequence and finally give up and go to sleep.
THE NEXT MORNING…
I boot the Xbox 360 up again… game intro, new game… but this time before I even get to the character creation sequence the cut scene with the ‘doctor’ right before character creation freezes.
OMFG. This is getting worse by the minute.
I power off the Xbox 360 and eject the game. I try the game on my 2nd Xbox 360 – yes, I have several 360’s in my home – and I get the exact same freeze during character creation. This is clearly an reproducible issue – one that Obsidian/Bethesda/whoever never bothered to test.
SUCCESS… I THINK?
I finally return to Xbox 360 #1 and try something: I run though the game until character creation… THEN QUICKLY SKIP THROUGH IT ACCEPTING EVERY DEFAULT ASPECT. (Caucasian, random face, etc.)
BAM. I’m in.
The only problem now is, I don’t trust this game as far as I can throw it. Fallout 3 was near perfect for me. It never FAILED or locked up like this. Sure, there were some glitches here and there, but never anything this catastrophic. I’ve now read about folks that have lost their autosaved games… folks that have had to revert to previous saves… etc. Who wants to invest 6 months of exploration in a game that could very well nuke all your work?
PARTING WORDS
Bethesda… I adore your work. I’ve defended the Gamebryo engine as being the least important part of Fallout 3 and preached from the top of the mountain the value of great story telling and immersive dialogue. And I realize that Obsidian did the work on this 2nd release…
…but ultimately y’all are the one’s responsible for the game’s quality as it’s published. Simple two words: EPIC FAIL. You have an opportunity to redeem yourselves over the next month or so with a persistent stream of patches and I really hope that you get it right, because this initial impression was VERY disappointing and tainted my view of you as the Gods of first person sandbox gaming. (You guys dropped in my mind to TakeTwo’s level… which is good company to be in, but I thought you were much better than them.)
As a software publisher myself, I understand how hard it is to get things right at launch, but locking up on something as basic as the introductory character creation demonstrates to me that your testers really didn’t do a very good job. I worked as a Software Test Engineer for many years and I know how hard the job is, but there’s got to be contractors that do regression testing for areas that people don’t want to repeatedly test between releases and it’s clear no regression testing was done for character creation… and that’s just bad process – it really is.
Whatever happened to simply beta testing? If you did do a beta test… who the hell were your beta testers? Was a it a group of rabid, undisciplined chimps? Because they didn’t do a very good job for you.
After many months of waiting, I’m just very disappointed, Bethesda. But this entry will remain editable and I hope to update it with better news in the upcoming months.